Creating an ultimate guide for the best CS2 smoke spots on Mirage is crucial for improving your gameplay and team strategy. Counter-Strike 2’s introduction of volumetric smokes has significantly changed the utility dynamics, making knowledge of smoke lineups essential for map control. Players will be better equipped to carry out more successful strategies if the guide is improved with more thorough details on each important smoke area on Mirage for CS2. This is a more thorough rundown of the main smokes, complete with setup information and tactical ramifications:
Mid Control Smokes
Window Smoke from T-Spawn: A pivotal smoke for gaining mid control, crucial for splitting the defense and creating openings to both bomb sites. To set up this smoke, find the trash can at T-Spawn, position yourself, and look for the point where the railing meets the white door frame. The jump-throw technique is essential here to ensure the smoke lands precisely in the window, effectively neutralizing any sniper threat from that angle. This smoke is a foundation for a successful mid take, allowing your team to maneuver with more freedom.
Connector Smoke from T-Spawn: This smoke is vital for cutting off vision from Connector, a key rotation and peek point for the CTs. To execute, locate the corner before the stairs leading to the TV Room, align with the white line on the rug, and use a jump-throw. This effectively blinds anyone in Connector, allowing for safer passage towards B or A through mid, making it an indispensable smoke for any mid-centric strategy.
Top-mid Smoke from T-Spawn: Designed to facilitate safe passage towards the top of mid, this smoke blocks vision from the Window and any aggressive peek from short. Climbing on the trash can at T-Spawn and aiming at the antenna’s top-right corner ensures the smoke lands in the critical crossing area. This setup is crucial for teams intending to establish mid presence without committing to a specific site immediately.
A-Site Executes
CT Smoke from T-Spawn: Essential for A-site executes, this smoke blocks off CT spawn, a common position for CTs to contest the site take and defuse attempts. By standing next to the T-Spawn railings and aiming towards the edge of the wall with a precise jump-throw, the smoke lands to block CT vision completely. This setup enables safer plants and post-plant positions, particularly for defaults and triple-box plants.
A Stairs Smoke from T-Spawn: Facilitates pushes from Palace by blocking off one of the most crucial angles—Stairs. Players should align with the door frame at T-Spawn, aim at the top of a specific building in their line of sight, and jump-throw the smoke. This creates a safe passage for players exiting Palace, allowing them to focus on site entries and Tetris without worrying about Stairs.
Jungle/Connector Smoke from T-Spawn: This dual-purpose smoke is thrown from the same position as the A Stairs smoke, simplifying the execution process. It blocks off vision from both Jungle and Connector, critical choke points for CT rotations. Throwing this smoke is essential for a full A-site take, as it isolates site defenders and prevents quick rotates through Jungle, allowing terrorists to establish control over the site and plant the bomb with reduced risk.
B-Site Executes
Market Smoke from Back Alley: Blocking off Market vision is crucial for B-site executes, especially when the CTs use it as a primary rotation and retake route. The setup involves standing in a specific corner past the TV Room, aiming at where two walls meet overhead, and performing a jump-throw. This smoke makes it difficult for CTs to contest the site take and retake, enabling terrorists to focus on site entry and post-plant positions.
B Short Smoke from Back Alley: Utilizing the same setup point as the Market smoke, this variant aims slightly differently to block vision from B Short. This is essential for preventing CTs from gathering information or contesting mid to B plays and supports a safer passage for terrorists moving through apartments or mid to B. Precision in crosshair placement is crucial here, as a misaligned smoke can leave gaps for CTs to exploit.
Additional Useful Smokes
T Roof Smokes (Connector, Stairs, A Site): These smokes are thrown from T Roof to block critical angles and positions such as Connector, Stairs, and various parts of the A Site. Each smoke has a specific lineup and aim point, designed to facilitate an A-site take by minimizing the angles terrorists need to check and isolating site defenders. These smokes are instrumental in executing a coordinated A-site strategy, allowing for a comprehensive area denial to CTs and enabling terrorists to focus on clearing the site and planting the bomb.
T – Ticket Booth Smoke: This smoke, thrown from T spawn or nearby areas, lands near the ticket booth at A site, effectively blocking vision from CT spawn and the ticket booth area. It’s crucial for late A-site executes or when trying to prevent rotates from CT spawn. This smoke allows terrorists to advance onto the A site with less resistance, providing a tactical advantage during site takes and post-plant scenarios.
Mastering Mirage with the Best CS2 Smoke Spots
By understanding and mastering these best cs2 smoke spots on Mirage, players can significantly enhance their strategic playbook on Mirage. Effective use of smokes not only disrupts the enemy’s vision but also creates opportunities for taking control of key areas, securing bomb sites, and executing successful strategies. Regular practice of these smokes in a custom server can help ensure consistent execution in competitive matches.